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VALLEY OF THE ANCIENT

Sound Redesign

Unreal Engine, MetaSounds

An in-engine redesign of the UE5 "Valley of the Ancient" tech demo.

I redesigned all the sfx, from ambiences and Foley to cinematics, stripped out the originals, and reimplemented my own using MetaSounds.

This was an interesting challenge and taught me a lot about Unreal Engine 5.

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