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VALLEY OF THE ANCIENT
Sound Redesign
Unreal Engine, MetaSounds
An in-engine redesign of the UE5 "Valley of the Ancient" tech demo.
I redesigned all the sfx, from ambiences and Foley to cinematics, stripped out the originals, and reimplemented my own using MetaSounds.
This was an interesting challenge and taught me a lot about Unreal Engine 5.
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