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VALLEY OF THE ANCIENT

Sound Redesign

Unreal Engine, MetaSounds

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An in-engine redesign of the UE5 "Valley of the Ancient" tech demo.

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I redesigned all the sfx, from ambiences and Foley to cinematics, stripped out the originals, and reimplemented my own using MetaSounds.

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This was an interesting challenge and taught me a lot about Unreal Engine 5.

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